Page 305 of 418 FirstFirst ... 205 255 295 303 304 305 306 307 315 355 405 ... LastLast
Results 3,041 to 3,050 of 4174

Thread: Ask me anything

  1. #3041
    Oh great one,

    Rumble against Darius top?
    who will win? Explain too...

    How OP is rumble after the nerf?
    Reply With Quote
    Rate +Rate -

  2. #3042
    Senior Member Accepted the Summoner's Code netherlord's Avatar
    Join Date
    Jun 2011
    Posts
    1,872
    Quote Originally Posted by Nel_Ziggy View Post
    What is meta ?
    Metagame is a term used to describe the most commonly preferred team comp/strategy.
    Right now for solo queue it's bruiser top, AP carry mid, AD and support bottom and a jungler.

    Quote Originally Posted by deathray1 View Post
    How to build Wukong, i dono wat to rush first.
    Usually i rush Triforce, then Atmogs then Randuins then GA. (6 items + boots)
    Tell me ur full build in order pl0x.


    When is it better to get FoN / Armor items like Randuins / Thornmail rather than GA?
    1. Boots, Dorans Blade, Phage, Randuin's Omen, Maw of Malmortius. Early Brutalizer is optional if dominating.
    Complete Youmuu's, Triforce or Bloodthirster if snowballing or fed enough.
    Against AP rush Hexdrinker.

    Reason why I suggest Randuin's is because it makes Wukong's already scary initiation even better. E > R > Randuins after they land so they can't escape.


    2. Depends on how "important" you are after reviving.
    A tank like Sejuani who's real strength is her high cooldown ultimate would likely prefer FoN for MR (it gives the most MR in the game), while Randuin's active is INCREDIBLY good.
    But for example Riven or AD carries that do not want to lose Bloodthirster stacks after death, or are able to deal a lot more sustained damage, GA would likely be a better choice.
    If Sejuani bought a GA and revived it wouldn't really make a difference.


    Quote Originally Posted by geokillerzz View Post
    1.So since u main tris what to do is the mid game if u like have 1 0r 2 kill?
    2.Nunu how to counter this snowball bastard in the jungle?
    3.Who counter diana mid who isnt lb or galio?
    1. Depends on how the enemy AD carry is doing as well, but in general all Tris wants to do mid game is farm.
    Her mid game is nothing short of crap and she will likely lose out to most other AD carries at this point, so what you want to do is rush that IE + PD by farming like a maniac, picking up kills if the opportunity arises so that you reach her godly late game.

    2. I find Shyvana works well when dealing with Nunu.
    She blazes through her jungle really quickly which gives Nunu little chance to steal camps, and can also punish him if he ganks (since you won't really gank much as Shyvana).

    3. Tanky bruisers with sustain.
    I imagine Warwick or Xin Zhao mid would wreck her.

    Most AP champs are really squishy and can't escape Diana once she hits 6, but bruisers are tanky and if she has to keep her harass up she runs out of mana very quickly.

    EDIT: Actually now that I think about it, Morgana might work.
    Moonfall has a long elaborate animation which you can use Black Shield to block the pull and slow, then you use R > W > Q if she decides to all-in on you.

    Quote Originally Posted by RiderFourze View Post
    Temporary won't have any constant internet access at the moment so I haven't been up to date on LoL, is Rengar released? Is he still the same as that ridiculously stupid design in that Lee Sin lvl 1 kill video? Plans to nerf this bastard?

    Anything to counter him with? is he easy to gank?
    The ambush damage is pretty much all he has going for him right now.
    They nerfed his passive, Q and ultimate before releasing him IIRC.

    ALL he has is that 80% chunk in the early game, but as long as you play passive and stay away from the bushes it will be extremely hard to even land that combo.
    After the early game, bushes become rarer unless you pick fights in the jungle or Baron, in which case Rengar has no gap closer.
    He's EXTREMELY kiteable and pretty much REQUIRES you to use Empowered E for the snare to ever get close without bushes, which reduces his damage significantly since he can't use Empowered Q.

    He's extremely reliant on snowballing, much like Shaco. If he doesn't snowball he can get kited to hell and back late game.

    Quote Originally Posted by snowbubz View Post
    1) is cho gath better played as a tank (disruptor bot), tanky AP, or pure AP? I realized his damage is pretty damn good assuming you hit all your spells, but the difficulty in that probably makes AP cho much less viable i suppose.

    2) How is irelia at the top lane?

    I've tried picking her up recently, and it just feels like she's unable to kill anything that well anymore. Her stun is still pretty darn useful for locking down people, but other than Q + stun onto enemy squishy for others to follow up she doesn't feel like she does much :/ and I was watching the CLG EU vs M5 where Wickd was playing irelia, and he seemed to not be able to do much other than soaking some damage (which wasnt a lot at all, some poke got him down fast to below half) and in teamfights he got whacked down so fast he had to linger out of the fight for quite a number of them.

    Would like some opinions on this, and perhaps some build options too.

    3) Vlad at top lane - what can counter him? and how can vlad overcome his counterpicks?
    1. Better as a tank IMO.
    While his AP ratios are high, missing them can often be devastating.
    AP tanky items do not really have CDR on them which Cho really needs because his cooldowns are long as heck.
    Whereas tank items have CDR on them, and more armor/MR to stack on his free HP from Feast stacks.

    2. Irelia was a very safe pick for top lane til recently.
    She can handle most top laners post 6, and after that scales well into teamfights if the enemy has squishy champs.
    She can jump on them and ignore most CCs while dealing heavy true damage to them.

    Problem is the 2v1 lane swap that is common in tourneys right now.
    Irelia doesn't do well in a 2v1 lane since she HAS to be in melee range to last hit. You'll eat free harass for every CS you want to get.
    (Many bruisers do not scale well into teamfights due to being starved for most of the early game if in a 2v1)

    3. Fiddlesticks, Swain, jungle Nocturne.
    There is pretty much NOTHING Vlad can do against Fiddle without the jungler camping his lane. It's that bad.
    You ever walk into Drain range you are eating at least 2 secs of it (more if he fears you), and if you decide to pool it doesn't even cancel Drain.
    Heck he actually outsustains you and there's nothing you can do to stop him.

    Swain can wreck him too by using the slow and baiting the pool, then using his W where you emerge.
    Nocturne's tether for Unspeakable Horror is not cancelled by pooling which makes it difficult to survive his ganks since you'll get feared if you use your escape at the wrong time.

    You aren't going to win your counterpicks unless you're much better a player than the enemy.

    Quote Originally Posted by SgXtreme View Post
    Most of his skill is so bugged then he can't be used decently.
    We should make our judgement when he gets fixed.

    What should a Shaco player do when he is fed?
    Everytime i ended up with a really nice score and yet my team can still lose.
    Push the early advantages, get map objectives like turrets or Dragons.
    If you did well with Shaco early game your team should be heavily snowballed, just don't drag the game long enough for the enemy to become as farmed as your team.

    Especially don't let the game drag to late game. Shaco's late game is pretty non-existent.

    Quote Originally Posted by kanasai4eva View Post
    Oh great one,

    Rumble against Darius top?
    who will win? Explain too...

    How OP is rumble after the nerf?
    Rumble early, Darius later.
    It's easy to itemize against Rumble, just rush a Hexdrinker. Hexdrinker gives AD champs damage, health(the shield) and MR at the same time, which makes it ridiculously good against most AP tops.
    But early in the game, Rumble has equal damage but can kite Darius with Electro Harpoons and his W.

    Still pretty OP IMO. Always has been.
    Last edited by netherlord; 08-30-2012 at 01:14 AM.
    I main Nocturne, Tristana, Skarner and Xerath.
    Ask me anything.
    Officially quit League on the Elise patch.
    Reply With Quote
    Rate +Rate -

  3. #3043
    Senior Member Accepted the Summoner's Code DtAndroid's Avatar
    Join Date
    Dec 2010
    Posts
    2,197
    Quote Originally Posted by netherlord View Post
    1. Boots, Dorans Blade, Phage, Randuin's Omen, Maw of Malmortius. Early Brutalizer is optional if dominating.
    Complete Youmuu's, Triforce or Bloodthirster if snowballing or fed enough.
    Against AP rush Hexdrinker.
    That's like 70% of what I typed earlier lawl.
    Achievements are not for you to brag about, but helping you know that you should climb higher.
    Reply With Quote
    Rate +Rate -

  4. #3044
    Senior Member Accepted the Summoner's Code rongbai's Avatar
    Join Date
    Apr 2011
    Posts
    1,277
    1. Why would any play ap rengar?
    2. Should jayce build more damage or tankyness?
    Last edited by rongbai; 08-30-2012 at 06:36 PM.
    Reply With Quote
    Rate +Rate -

  5. #3045
    Senior Member Accepted the Summoner's Code omgitsxen's Avatar
    Join Date
    May 2012
    Posts
    2,637
    Quote Originally Posted by rongbai View Post
    Why would any play ap rengar?
    Double roar with 1.0 AP ratio NOM NOM NOM.
    IGN : Di God Rei
    Best Dyrus SEA
    Reply With Quote
    Rate +Rate -

  6. #3046
    Garen build, Which one is better?

    1. Boots of Swiftness, Infinity Edge, Randuin's Omen, Atma's Impaler, Maw of Malmortius, Aegis of the Legion
    2. Ionian Boots, Infinity Edge, Thornmail, Warmog, Atma's Impaler, Wit's End, Force of Nature
    Mundo too stronk for you
    Mundo goes where he pleases
    Blueberry Airheads, Out of Control
    Reply With Quote
    Rate +Rate -

  7. #3047
    Junior Member Accepted the Summoner's Code snowbubz's Avatar
    Join Date
    Apr 2011
    Posts
    65
    1) Vladimir
    2) Ahri
    3) Ryze
    4) Rumble

    Of these four, which one is overall a safer pick? and which one fits easier into general team comps? Which one offers most to a team and why?
    Last edited by snowbubz; 08-30-2012 at 10:13 PM.
    IGN : Wordlesswishes
    My Bias : Ryze, Zyra, Vladimir, Jax
    Reply With Quote
    Rate +Rate -

  8. #3048
    Emissary of the League Accepted the Summoner's Code sisterlynnmarie's Avatar
    Join Date
    Dec 2010
    Posts
    6,608
    Quote Originally Posted by snowbubz View Post
    1) Vladimir
    2) Ahri
    3) Ryze

    Of these three, which one is overall a safer pick? and which one fits easier into general team comps? Which one offers most to a team and why?
    You just chose three really safe picks O_o
    Disclaimer: The views and thoughts in the above post do not necessarily reflect Garena/Riot’s official stance.
           トリガー・オフ
    「――――投影、装填。」
         セット        ナインライブズブレイドワークス 
    「全工程投影完了―――― 是、射殺す百頭。」 
    You are now breathing manually.
    || Ask me anything not LoL-related! || Custom Recommended Items is here! || Manual patch || Free Level-Up Rewards (RP, rune pages, skins and more!) || Think reporting players doesn't work? Think again! || Mains: Caitlyn, Akali, Junglewick. Quasi-mains: Brand, Talon, Singed, Lux, Shyvana
    I reserve the right to be completely wrong at any given time.
    Reply With Quote
    Rate +Rate -

  9. #3049
    Quote Originally Posted by rongbai View Post
    2. Should jayce build more damage or tankyness?
    Depends on the game itself, if the enemy team is focusing on you, just build moar tanky items, (e.g. Randuin, FoN, Thornmail) On the other hand, items such as Atma's, Frozen Mallet, Maw of Malmoritaus provide tanky stats as well.
    Mundo too stronk for you
    Mundo goes where he pleases
    Blueberry Airheads, Out of Control
    Reply With Quote
    Rate +Rate -

  10. #3050
    Junior Member Accepted the Summoner's Code snowbubz's Avatar
    Join Date
    Apr 2011
    Posts
    65
    Quote Originally Posted by sisterlynnmarie View Post
    You just chose three really safe picks O_o
    O.o I know vlad and ryze are the safer picks, but Ahri seemed more high risk high reward to me. Cause she's skillshot dependent and knowing who to charm and combo on in full blown teamfights can seem really hectic. Plus if she's caught by some CCs she gets blown up pretty fast (i know she has her ult, but those ccs like knockups and silences and stuns hit her kinda hard IMO. its like one wrong step and you're dead)

    That said, I know if she stays alive and keeps throwing in those Qs the damage adds up to be pretty enormous. But she seems to need to be fed much more than vlad and ryze for her to really churn out the damage. to me at least. Any thoughts?
    IGN : Wordlesswishes
    My Bias : Ryze, Zyra, Vladimir, Jax
    Reply With Quote
    Rate +Rate -

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts