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		<title>Garena League of Legends Forum - Announcements</title>
		<link>http://forum.lol.garena.com/</link>
		<description>Official Annoucements from the Garena League of Legends team</description>
		<language>en</language>
		<lastBuildDate>Tue, 21 May 2013 10:52:51 GMT</lastBuildDate>
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		<ttl>120</ttl>
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			<title>Garena League of Legends Forum - Announcements</title>
			<link>http://forum.lol.garena.com/</link>
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		<item>
			<title><![CDATA["Time to make a sale"]]></title>
			<link>http://forum.lol.garena.com/showthread.php?38795-quot-Time-to-make-a-sale-quot&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 05:20:44 GMT</pubDate>
			<description>Dear Summoners, 
 
Allstar is approaching! Will the following champions appear in the hands of the best players in the...</description>
			<content:encoded><![CDATA[<div>Dear Summoners,<br />
<br />
Allstar is approaching! Will the following champions appear in the hands of the best players in the world?! Anyway, they will be on sale from now till <font size="4"><font color="#00ff00">2359hrs 23 May</font></font>!<br />
<font color="#ff0000"><br />
</font><font color="#ffff00"><font size="4">LeBlanc, the Deceiver</font></font> will be sold @ 145RP and <font color="#ee82ee"><font size="4">Prestigious LeBlanc</font></font>skin will be sold @ 95RP!<br />
<br />
<div style="text-align: center;"><img src="http://images.wikia.com/leagueoflegends/images/d/d3/LeBlanc_PrestigiousSkin.jpg" border="0" alt="" /><br />
</div><br />
<br />
<br />
<br />
<br />
<font color="#00ff00"><font size="4">Singed, the Mad Chemist </font></font>will be sold @ 107RP and <font color="#ff8c00"><font size="4">Mad Scientist Singed</font></font>will be sold @ 177RP!<br />
<br />
<div style="text-align: center;"><img src="http://images.wikia.com/leagueoflegends/images/3/31/Singed_MadScientistSkin.jpg" border="0" alt="" /><br />
</div><br />
<br />
Are you going to root for the Garena Allstar team or players from other regions? Tell us your reason!</div>

 ]]></content:encoded>
			<category domain="http://forum.lol.garena.com/forumdisplay.php?2-Announcements">Announcements</category>
			<dc:creator>GM_Dragoon</dc:creator>
			<guid isPermaLink="true">http://forum.lol.garena.com/showthread.php?38795-quot-Time-to-make-a-sale-quot</guid>
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			<title>Free champions 21/5 - 27/5 (Season 3 Week 15)</title>
			<link>http://forum.lol.garena.com/showthread.php?38784-Free-champions-21-5-27-5-(Season-3-Week-15)&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 02:06:59 GMT</pubDate>
			<description><![CDATA[Dear Summoners, 
 
Here are this week's free champions. Enjoy ! 
 
 
Image:...]]></description>
			<content:encoded><![CDATA[<div>Dear Summoners,<br />
<br />
Here are this week's free champions. Enjoy !<br />
<br />
<br />
<img src="http://lol.garena.com/images/stories/champion_images_free_rotation/jayce.jpg" border="0" alt="" /><img src="http://lol.garena.com/images/stories/champion_images_free_rotation/sejuani.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://lol.garena.com/images/stories/champion_images_free_rotation/trundle.jpg" border="0" alt="" /><img src="http://lol.garena.com/images/stories/champion_images_free_rotation/cassiopeia.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://lol.garena.com/images/stories/champion_images_free_rotation/corki.jpg" border="0" alt="" /><img src="http://lol.garena.com/images/stories/champion_images_free_rotation/annie.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://lol.garena.com/images/stories/champion_images_free_rotation/taric.jpg" border="0" alt="" /><img src="http://lol.garena.com/images/stories/champion_images_free_rotation/kogmaw.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://lol.garena.com/images/stories/champion_images_free_rotation/lulu.jpg" border="0" alt="" /><img src="http://lol.garena.com/images/stories/darius.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://lol.garena.com/images/stories/champion_images_free_rotation/nocturne.jpg" border="0" alt="" /><img src="http://lol.garena.com/images/stories/champion_images_free_rotation/caitlyn.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://lol.garena.com/images/stories/champion_images_free_rotation/lissandra.jpg" border="0" alt="" /><img src="http://lol.garena.com/images/stories/champion_images_free_rotation/rengar.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://lol.garena.com/images/stories/champion_images_free_rotation/elise.jpg" border="0" alt="" /><img src="http://lol.garena.com/images/stories/champion_images_free_rotation/heimerdinger.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://lol.garena.com/images/stories/champion_images_free_rotation/sona.jpg" border="0" alt="" /><img src="http://lol.garena.com/images/stories/champion_images_free_rotation/galio.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://lol.garena.com/images/stories/champion_images_free_rotation/skarner.jpg" border="0" alt="" /><img src="http://lol.garena.com/images/stories/champion_images_free_rotation/shaco.jpg" border="0" alt="" /></div>

 ]]></content:encoded>
			<category domain="http://forum.lol.garena.com/forumdisplay.php?2-Announcements">Announcements</category>
			<dc:creator>GM_Pseudo</dc:creator>
			<guid isPermaLink="true">http://forum.lol.garena.com/showthread.php?38784-Free-champions-21-5-27-5-(Season-3-Week-15)</guid>
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		<item>
			<title><![CDATA[Patch 3.7 - Server Maintenance [COMPLETE]]]></title>
			<link>http://forum.lol.garena.com/showthread.php?38763-Patch-3.7-Server-Maintenance-COMPLETE&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 09:02:28 GMT</pubDate>
			<description>Image: http://i.imgur.com/XsOA8bY.jpg  
 
Summoners! 
 
The Season 3.7 balance update has rolled in on the 21st of May 2013...</description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><img src="http://i.imgur.com/XsOA8bY.jpg" border="0" alt="" /></div><br />
<font color="#BFD9E5">Summoners!</font><br />
<br />
<font color="#bfd9e5">The Season 3.7 balance update has rolled in on the 21st of May 2013</font><br />
<br />
<font color="#BFD9E5">With that being said, the server is now live. </font><br />
<br />
<font color="#BFD9E5">To get yourself all caught up with all the buffs and nerfs coming in; read up on the Patch notes below as well as this video!<br />
<br />
</font><br />
<div style="text-align: center;">
<iframe title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/z8i1To45QjI" frameborder="0" allowfullscreen></iframe>
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<font color="#BFD9E5"><br />
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<div class="quotetitle">
<b>Spoiler:</b>
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<div style="display: none;"><font color="#daa520"><br />
</font><font color="#DAA520">Akali</font><font color="#daa520"><br />
</font>These two changes are intended to give Akali's kit some utility. With Twilight Shroud now granting vision where it's placed, Akali can perform interesting jungle and lane jukes by first casting Twilight Shroud to gain vision of an enemy or jungle monster, and then using Shadow Dance as an escape tool. Overall, it should be a cool little trick that adds some depth to this ability.<br />
<font color="#00FF00">Twilight Shroud</font><br />
Now grants vision in the area of effect<br />
<font color="#00ff00">Shadow Dance</font><br />
Essence of Shadow charge time reduced to 30/22.5/15 seconds from 35/25/15<br />
<br />
<font color="#daa520">Caitlyn</font><br />
Caitlyn was crowding out a lot of other AD champions with her potent siege capabilities and strong lane trading potential. We wanted to highlight her weakness to extended trades as a sniper by reducing her base attack speed.<br />
Additionally, by removing the accrual of headshot stacks when attacking turrets, it'll be a little more difficult for Caitlyn to perpetually siege towers in early game while zoning out enemies with the threat of a headshot. <ul><li>Base Attack Speed reduced to 0.625 from 0.668</li>
<li>Attack Speed per level increased to 4% from 3%</li>
<li>Headshot</li>
<li>No longer gains stacks when attacking structures</li>
</ul><font color="#daa520">Cassiopeia</font><br />
<font color="#00ff00">Twin Fang</font><br />
Now counts as a single target spell for the sake of items like Rylai's Crystal Scepter<br />
 <br />
<font color="#daa520">Diana</font><br />
As a melee champion, Diana should have an inherent weakness to lane harass. These changes are to reduce some of the safe and efficient wave clear Diana was getting from auto-attacking with her shield up in lane.<br />
<br />
The shield change will help Diana in mid- to late-game team fights when she needs to dive into multiple enemies to engage. Before the changes, Diana's shield refreshed almost immediately and she got no benefit from the first stack unless she took damage very quickly upon initiating. Now with her shields stacking on top of each other, Diana will gain a little more survivability in these kind of engagements.<br />
<font color="#00ff00">Moonsilver Blade</font><br />
Damage reduced to 20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 (+0.6 Ability Power) from 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 (+0.6 Ability Power)<br />
Range of the cleave behind Diana reduced<br />
<font color="#00ff00">Pale Cascade</font><br />
Total damage changed to 66/102/138/174/210 from 60/105/150/195/240<br />
Shield reduced to 40/55/70/85/100 (+0.3 Ability Power) from 55/80/105/130/155 (+0.45 Ability Power)<br />
The second application of the shield now stacks with the first shield instead of replacing it<br />
 <br />
<font color="#DAA520">Elise</font><br />
Removing the bonus Armor and Magic Resist in Spider Form while increasing the ability power ratio on Skittering Frenzy will better position Elise's offensive capabilities and vulnerabilities. Elise continues to be a very strong lane bully; she will just need to think carefully about when she can win a trade.<br />
<font color="#00FF00">Skittering Frenzy</font><br />
Ability Power ratio increased to 0.04 from 0.02<br />
<font color="#00ff00">Spider Form</font><br />
No longer grants bonus Armor and Magic Resist<br />
<br />
<font color="#daa520">Jarvan IV</font><br />
<font color="#00FF00">Demacian Standard</font><br />
Vision radius of the Standard reduced to 700 from 850<br />
<br />
<font color="#daa520">Karma</font><br />
<font color="#00ff00">Inner Flame</font><br />
Mantra Bonus - <font color="#00ff00">Soulflare</font><br />
Slow area now spawns directly under the primary target<br />
<br />
<font color="#daa520">Miss Fortune</font><br />
Miss Fortune excels at trading in lanes, but her Impure Shots were building too quickly and dealing too much burst damage with the use of Double Up. With this change, Miss Fortune loses some of her burst potential, but will do around the same damage in extended trades.<br />
<font color="#00FF00">Impure Shots</font><br />
Passive<br />
Max stacks increased to 5 from 4<br />
Damage per stack reduced to 4/6/8/10/12 from 6/8/10/12/14 <br />
 <br />
<font color="#DAA520">Mordekaiser</font><br />
Recommend items updated<br />
<br />
<font color="#daa520">Nami</font><br />
These general usability buffs are for Nami to feel more impactful in team fights and skirmishes. In particular, with Surging Tides giving more movement speed and Aqua Prison having a longer stun duration, Nami players should feel better about playing aggressive in a lane.<br />
Basic Attack Missile Speed increased to 1500 from 1350<br />
<font color="#00ff00">Surging Tides</font><br />
Bonus Movement Speed increased to 40 from 30<br />
<font color="#00ff00">Aqua Prison</font><br />
Stun duration increased to 1.5 seconds from 1.25<br />
<br />
<font color="#daa520">Nunu</font><br />
Nunu naturally fits in the jungle with his strong objective control and high map mobility – these changes should add more depth within that role. Above all, we want Consume to be a cool spell –Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.<br />
<font color="#00FF00">Consume</font><br />
Damage increased to 600/700/800/900/1000 from 500/600/700/800/900<br />
Healing reduced to 90/130/170/210/250 from 125/180/235/290/345<br />
Healing ratio reduced to 0.75 from 1.0<br />
Consume now grants bonuses for 120/150/180/210/240 seconds based on the type of monster consume was used on:<br />
Golem-type monsters grant 10% increased size and maximum Health<br />
Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum Health<br />
Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit<br />
 <br />
<font color="#DAA520">Quinn</font><br />
<font color="#00ff00">Vault</font><br />
Fixed a bug where Vault failed to interrupt targets that were immune to slows<br />
<br />
<font color="#daa520">Rammus</font><br />
<font color="#00ff00">Puncturing Taunt</font><br />
Can no longer target minions<br />
<br />
<font color="#daa520">Rumble</font><br />
We did tone down some of Rumble's overall damage, but we also took this opportunity to make Danger Zone more impactful in Rumble's overall play. Here we've decided to increase his benefits for staying in the Danger Zone, so Rumble players will have more incentive to carefully manage their abilities.<br />
<font color="#00FF00">Flamespitter</font><br />
Damage decreased to 75/135/195/255/315 (+1.0 Ability Power) from 90/160/230/300/370 (+1.35 Ability Power)<br />
Danger Zone damage bonus increased to 50% from 25%<br />
<font color="#00ff00">Electro-Harpoon</font><br />
Damage decreased to 45/70/95/120/145 (+0.4 Ability Power) from 55/85/115/145/175 (+0.5 Ability Power)<br />
 <br />
<font color="#DAA520">Syndra</font><br />
<font color="#00FF00">Scatter the Weak</font><br />
Improved detection of Dark Spheres at longer ranges<br />
<br />
<font color="#daa520">Twisted Fate</font><br />
With his huge global map pressure in early and mid-game, we wanted to reduce Twisted Fate's overall power without hitting the core components that make him fun. We're changing the passive cooldown reduction on Stacked Deck to attack speed to take out some of the free power he was getting without much gameplay interaction. Additionally, given Destiny's high impact, we've brought it more in line with other global ability cooldowns<br />
<font color="#00FF00">Pick a Card</font><br />
Blue card now restores 50/75/100/125/150 Mana instead of 26/39/52/65/78 (+0.6 total Attack Damage)<br />
<font color="#00ff00">Stacked Deck</font><br />
No longer grants Cooldown Reduction<br />
Bonus Attack Speed increased to 10/15/20/25/30% from 3/6/9/12/15%<br />
<font color="#00ff00">Destiny</font><br />
Cooldown increased to 180/150/120 seconds from 150/135/120<br />
Tooltips updated<br />
<br />
<font color="#daa520">Udyr</font><br />
<font color="#00FF00">Tiger Stance</font><br />
Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance<br />
 <br />
<font color="#DAA520">Varus</font><br />
Hail of Arrows makes Varus very strong in lane trades and zoning enemies out, but the strength of this ability was crowding out the intended use of Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows still has its strength in area control but it no longer completely trumps Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst damage.<br />
Base Movement Speed reduced to 330 from 335<br />
<font color="#00ff00">Piercing Arrow</font><br />
Minimum damage increased to 10/47/83/120/157 from 10/43/77/110/143<br />
Maximum damage increased to 15/70/125/180/235 from 15/65/115/165/215<br />
Improved hit detection at the end of the missile<br />
<font color="#00ff00">Hail of Arrows</font><br />
Damage reduced to 65/100/135/170/205 from 65/105/145/185/225<br />
<font color="#00ff00">Chain of Corruption</font><br />
Improved hit detection at the end of the missile<br />
<br />
<font color="#daa520">Warwick</font><br />
These are mostly quality of life changes for Warwick, who actually spent more time channeling Infinite Duress than he spent suppressing his target. Additionally, the fact that Warwick will now always place himself in front of the target rather than in a random location around them should add a little more strategic depth to who he suppresses and when.<br />
<font color="#00ff00">Infinite Duress</font><br />
Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds)<br />
Infinite Duress now always places Warwick in front of the target rather than a random spot around the target<br />
 <br />
<font color="#DAA520">Zac</font><br />
For all of the utility and sustain he brings, Zac was just a little too strong across the board. These changes should tone him down in places where he had excessive power – reducing the burst power of his ultimate and his already unusually high sustain from bloblets.<br />
Base Health Regen reduced to 7.0 from 12.5<br />
<font color="#00ff00">Let's Bounce!</font><br />
Damage reduced to 140/210/280 from 160/240/320<br />
Fixed a bug where Let's Bounce! was applying a 0.25 Ability Power ratio on every bounce rather than 0.4 on the first bounce, halved on subsequent bounces<br />
Tenacity reduced to 50% from 75%<br />
<br />
<font color="#daa520">Zed</font><br />
As a resourceless champion, Zed was able to farm efficiently and safely without giving his opponent much opportunity for interaction. These changes should hit his wave clearing efficiency, especially at early levels. The vision reduction on Zed's Living Shadow was just to bring it more in line with other abilities of this type.<br />
<font color="#00ff00">Razor Shuriken</font><br />
Damage dealt to secondary targets reduced to 45/69/93/117/141 (+0.6 bonus Attack Damage) from 60/92/124/156/188 (+0.8 bonus Attack Damage)<br />
<font color="#00ff00">Living Shadow</font><br />
Vision radius of the Shadow reduced to 700 from 1300<br />
<font color="#00ff00">Shadow Slash</font><br />
Cooldown increased to 4 seconds from 3<br />
<br />
<font color="#daa520">Zyra</font><br />
Thorn Spitter and Vine Lasher plants now correctly display their bonus damage from Ability Power<br />
Thorn Spitter and Vine Lasher plants now benefit from Banner of Command's minion damage aura<br />
<br />
<hr /><font size="4">Items</font><br />
<br />
<font color="#daa520">Mana Manipulator</font><br />
Recipe changed: Faerie Charm + 120 gold = 300 total gold<br />
Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6<br />
<br />
<font color="#daa520">Mikael's Crucible</font><br />
Mikael's Crucible is a very strong item for supports who want to stay on the back line out of harm's way. Most supports, however, opt for Philosopher's Stone in early game, which makes them adverse to buying another high-sustain item like Mikael's Crucible. These changes also open up more diversity for supports when upgrading their Philosopher's Stone - Shurelya's offers more offensive and defensive disengage, but Mikael's Crucible offers more in-fight potential.<br />
<br />
Recipe changed: Philosopher's Stone + Chalice of Harmony + 920 gold = 2500 total cost<br />
Grants 7 Health Regen per 5 seconds from 0<br />
Grants 18 Mana Regen per 5 seconds from 9<br />
No longer grants Mana<br />
Active Heal changed to "Heals for 150 + 10% of the target's Maximum Health" from "Heals for 150 + 15% of the target's Missing Health", Cleanse effect unchanged<br />
Active travel time changed to 0.2 seconds from variable with distance<br />
Fixed an issue with the hit effect particle<br />
<br />
<font color="#daa520">Shard of True Ice</font><br />
Total cost reduced to 1600 gold from 1700<br />
Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6<br />
 <br />
<hr /><br />
<font size="4">Summoner's Rift</font><br />
While this change doesn't seem significant, it will help auto-attack reliant laners when trading against ability-based laners. Champions who rely on lane harassment through abilities typically don't draw minion attacks as much as auto-attack champions, and this disparity was forcing a lot of champions to opt for high-sustain starts in order to compensate. This change will have a larger overall effect on lane trading as the game progresses.<br />
<br />
<br />
<font color="#daa520">Caster Minions</font><br />
Base Attack Damage reduced to 23 from 25<br />
 <br />
<br />
<br />
<font size="4">Howling Abyss</font><ul><li>High Winds duration and intervals tweaked to match the pace of the music</li>
<li>Statue destruction algorithms tweaked to become more consistent throughout the match</li>
</ul><hr /><br />
<font size="4">Game Interface</font><br />
<br />
<br />
<font color="#00ff00">Loss of Control UI</font><ul><li>Loss of control indicators now appear underneath a player's nameplate when the player's champion is afflicted by a crowd control effect</li>
<li>A unique icon is displayed for each type of effect, and a shrinking progress bar indicates time remaining on the effect</li>
<li>When multiple, unique crowd control effects are active:</li>
<li>An additional icon is displayed for each unique effect type</li>
<li>The progress bar represents whichever effect has the longest remaining duration</li>
<li>Icons are removed as their associated effect type becomes inactive</li>
<li>Indicators are visible to the afflicted player, that player's team and the player who inflicted the crowd control effect</li>
</ul><font color="#00ff00">Co-op vs. AI</font><ul><li>Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award more IP/XP than intended for games under 20 minutes</li>
<li>Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award less IP/XP than intended for games over 20 minutes</li>
</ul><font color="#00ff00">League System</font><ul><li>Fixed a number of cases where icons on the league view were not showing up correctly</li>
</ul><hr /><br />
<font size="4">General</font><ul><li>Custom Item Sets</li>
<li>Custom item sets can now be created and edited in the summoner profile.</li>
<li>Saved item sets appear as an option in the Recommended tab of the in-game item shop</li>
<li>Item sets can be associated with a specific champion, multiple champions or all champions</li>
<li>Item sets can be associated with a specific map, multiple maps or all maps</li>
<li>Silence, Taunt, Stun, Fear and Suppress effects have been updated with a new, consistent visual</li>
<li>Karthus' Requiem should no longer have a major FPS performance hit across all maps.</li>
<li>Rerolls in the ARAM queue will now prefer champions not being played by a member of the other team.</li>
<li>The 'Random Champion' option is no longer available in ranked game champion select.</li>
<li>Players who fail to connect to the game will now be granted the same bonus Magic Resistance/Armor that disconnected players receive.</li>
<li>Fixed a bug with certain AMD Radeon video cards when playing Dominion.</li>
<li>Players may now disable moving their champion via right-clicking on the minimap in the options menu.</li>
<li>Logitech G-Key, LED, and LCD technologies are now supported.</li>
<li>Fixed: Players joining private custom games in the PvP.net client were not able to submit passwords using the Enter key.</li>
<li>Adobe AIR no longer uses the Debug Launcher and has been updated to version 3.7. This should result in increased client stability.</li>
</ul></div>
</div>
</div></div>

 ]]></content:encoded>
			<category domain="http://forum.lol.garena.com/forumdisplay.php?2-Announcements">Announcements</category>
			<dc:creator>GM_Pseudo</dc:creator>
			<guid isPermaLink="true">http://forum.lol.garena.com/showthread.php?38763-Patch-3.7-Server-Maintenance-COMPLETE</guid>
		</item>
		<item>
			<title>Ghost Bride Morgana haunting soon</title>
			<link>http://forum.lol.garena.com/showthread.php?38753-Ghost-Bride-Morgana-haunting-soon&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 03:06:42 GMT</pubDate>
			<description><![CDATA[Image: http://i.imgur.com/4AaOOfcl.jpg?1  
 
The legend of 'La Llorona' is emerging from the river in the form of Ghost...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><img src="http://i.imgur.com/4AaOOfcl.jpg?1" border="0" alt="" /></div><br />
The legend of '<font color="#00ffff"><i>La Llorona</i></font>' is emerging from the river in the form of Ghost Bride Morgana. This haunting take on the Fallen Angel captures the mournful tale of the weeping bride. Tapping into a rich vein of shared cultural history, Ghost Bride Morgana is the launch skin for Latin America. Prepare to celebrate the Latin American server launch and chain yourself to this spectral interpretation of the haunting legend.<br />
<div style="text-align: center;"><br />
<img src="http://i.imgur.com/JJFwwMk.jpg?1" border="0" alt="" /></div><br />
<br />
<br />
<font color="#ff0000"><i>Stay tune for Ghost Bride Morgana in our server~</i></font></div>

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			<category domain="http://forum.lol.garena.com/forumdisplay.php?2-Announcements">Announcements</category>
			<dc:creator>GM_Bibi</dc:creator>
			<guid isPermaLink="true">http://forum.lol.garena.com/showthread.php?38753-Ghost-Bride-Morgana-haunting-soon</guid>
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			<title><![CDATA["The sale approaches"]]></title>
			<link>http://forum.lol.garena.com/showthread.php?38646-quot-The-sale-approaches-quot&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 13:24:52 GMT</pubDate>
			<description>Dear Summoners, 
 
Weekend sale is here! This time, it will last from 0000hrs 18 May to 2359hrs 20 May! 
Orianna, the Lady...</description>
			<content:encoded><![CDATA[<div>Dear Summoners,<br />
<br />
Weekend sale is here! This time, it will last from <font color="#00ff00"><font size="4">0000hrs 18 May</font></font> to <font size="4"><font color="#00ff00">2359hrs 20 May</font></font>!<br />
<font color="#ff0000"><br />
</font><font color="#ffff00"><font size="4">Orianna, the Lady of Clockwork</font></font> will be sold @ 160RP and <font color="#00ffff"><font size="4"><font size="4">Gothic Orian<font size="4">na</font></font> </font></font>skin will be sold @ 95RP!<br />
<br />
<div style="text-align: center;"><img src="http://images.wikia.com/leagueoflegends/images/e/ec/Orianna_GothicSkin.jpg" border="0" alt="" /><br />
</div><br />
<br />
<br />
<br />
<font color="#ee82ee"><font size="4">Skarner, the Crystal Vanguard </font></font>will be sold @ 160RP and <font color="#daa520"><font size="4">Sandscour<font size="4">ge Skarner</font></font></font> will be sold @ 177RP!<br />
<br />
<div style="text-align: center;"><img src="http://images.wikia.com/leagueoflegends/images/b/be/Skarner_SandscourgeSkin.jpg" border="0" alt="" /><br />
</div><br />
<br />
<br />
<font color="#00ff00"><font size="4">Leona, the Radiant Dawn </font></font>will be sold @ 160RP and <font size="4"><font color="#00ffff">Defender Leona</font></font> will be sold @ 135RP!<br />
<br />
<div style="text-align: center;"><img src="http://images.wikia.com/leagueoflegends/images/d/d5/Leona_DefenderSkin.jpg" border="0" alt="" /><br />
</div><br />
<br />
Enjoy your weekend! Holiday is near~</div>

 ]]></content:encoded>
			<category domain="http://forum.lol.garena.com/forumdisplay.php?2-Announcements">Announcements</category>
			<dc:creator>GM_Dragoon</dc:creator>
			<guid isPermaLink="true">http://forum.lol.garena.com/showthread.php?38646-quot-The-sale-approaches-quot</guid>
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			<title>Pick order vs Call Order</title>
			<link>http://forum.lol.garena.com/showthread.php?38628-Pick-order-vs-Call-Order&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 02:44:26 GMT</pubDate>
			<description><![CDATA[Summoners, 
 
As you all know, Riot & Garena value communication and collaboration above all when it comes to choosing roles...]]></description>
			<content:encoded><![CDATA[<div>Summoners,<br />
<br />
As you all know, Riot &amp; Garena value communication and collaboration above all when it comes to choosing roles in ranked games. According to the Player Behavior team's studies, teams that cooperate together have a greater chance to win. Naturally, cooperation and communication is something we want to encourage within all games of League of Legends.<br />
<br />
That said, we do know that there have been some problems with coming to an agreement at champion select, and many players have defaulted to one of two systems: <font color="#ffff00"><i>Pick Order</i></font> – where players higher on the pick list have first choice of their role – and <font color="#ffff00"><i>Call Order</i></font> – where players believe whoever “calls” a role first gets the right to it. <br />
<br />
For a while, we've been asked what our own official stance is on Pick Order versus Call Order and, after much consideration, Riot <font color="#ff0000"><b>ultimately decided to endorse Pick Order over Call Order as an underlying system</b></font>. There are many reasons why Pick Order works better to encourage communication and cooperation in teams:<br />
<br />
<ul><li>Players with faster load times shouldn't have an unfair advantage in Call Order</li>
<li>Pick Order occurs naturally in the current design, so it's more intuitive</li>
<li>Over time, players get an equal number of opportunities to be each pick slot</li>
<li>Players shouldn't have to race to type a position at the start of each match</li>
</ul><br />
At this point we would like to stress, once again, that Pick Order should not be the first thing players turn to in determining who plays what role in ranked games. <font color="#ff0000"><b>Pick Order is meant to be a last resort when settling discussions - this is why we are endorsing it and not mandating it</b></font>. Communication and collaboration are still the most important things when it comes to playing ranked games, and we hope players will continue to uphold the Summoner's Code in all of their matches. If you refuse to communicate with your team and rely only on Pick Order to determine your role selection, you are still being a toxic player and this will reflect negatively upon you. By officially endorsing Pick Order, however, we are hoping this will give more structure to players and may help settle some disputes. <br />
<br />
<br />
Here are some mini-FAQ for players who have further questions on the endorsement of this philosophy:<br />
<br />
<font color="#ffff00"><b>Q: How will Riot be able to enforce this?</b></font><br />
<br />
A: The short answer is it won't be strictly enforced. We want to create an environment that encourages collaboration when creating team comps. Strict enforcement here could potentially obstruct that. However, in the event that somebody is breaking the Summoner's Code in champ select, players can use the existing reporting tools like the report button.<br />
<br />
<font color="#ffff00"><b>Q: I'm last pick and I have no idea how to play the role left to me – so I get reported either way. What do I do?</b></font><br />
<br />
A: It's best to go into ranked with at least a basic grasp of how to play every role. Having said that, behavioral and game skill reporting is handled differently. Receiving an ‘unskilled player' report can't result in a ban.<br />
<br />
<font color="#ffff00"><b>Q: I ALWAYS end up last pick so this will have a significantly negative impact on me – how does pick order even get decided?</b></font><br />
<br />
A: On average players should be seated in each pick order roughly the same number of times over a large enough set of games.<br />
<br />
<font color="#ffff00"><b>Q: So if I play with a friend who's significantly higher ranked than me, I will never have a choice in my role?</b></font><br />
<br />
A: In this specific case, you could ask your friend to make a pick for you and then trade. More generally it's pretty rare to find a team who all insist on playing specific positions. It's worth communicating your strongest and weakest positions to your team since usually a compromise can be found.<br />
<br />
<br />
<font color="#ff8c00"><i>Happy Gaming!</i></font></div>

 ]]></content:encoded>
			<category domain="http://forum.lol.garena.com/forumdisplay.php?2-Announcements">Announcements</category>
			<dc:creator>GM_Bibi</dc:creator>
			<guid isPermaLink="true">http://forum.lol.garena.com/showthread.php?38628-Pick-order-vs-Call-Order</guid>
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			<title>Rise to the Top</title>
			<link>http://forum.lol.garena.com/showthread.php?38596-Rise-to-the-Top&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 04:18:11 GMT</pubDate>
			<description><![CDATA[Image: http://forum.lol.garena.com/attachment.php?attachmentid=1812&d=1368677786  
 
The first week of the GPL 2013 Summer...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><img src="http://forum.lol.garena.com/attachment.php?attachmentid=1812&amp;d=1368677786" border="0" alt="" /></div><br />
The first week of the GPL 2013 Summer Season marked an amazing start for the Singapore Sentinels. After a three week break, the team faced off against their main rivals, the Azubu Taipei Assassins. With only a single victory against TPA in the previous season, many were doubtful of their ability to defeat them again. Despite all odds, SGS went on to play a near flawless match, outmanoeuvring the Assassins and drawing first blood. <br />
<br />
Watch the replay and find out the thoughts of the Singapore Sentinels’ coach, Kailing, below. <br />
<br />
<div style="text-align: center;">
<iframe title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/pKr5HNi-A4s" frameborder="0" allowfullscreen></iframe>
 </div><br />
<b><font color="#FFA500">1. What was your strategy going into the match against Azubu TPA?</font></b><br />
We had no predetermined strategy except playing the champions we were comfortable with.<br />
<br />
<font color="#FFA500"><b>2. How do you react to opponents picking unconventional champions (e.g. Stanley’s Nunu)?</b></font><br />
After an earlier meeting against TPA where we got thrown off-guard by AP Tryn, we are now more alert against the possibility of similar things happening again. This helped us especially in this game, as prior to champion select Tofu brought up the point of Nunu being a really strong top pick and recently becoming popular. He said he wasn't prepared to play against Nunu yet as he hasn't had enough time to experiment against Nunu top. Hence we came to a team decision where if Nunu was picked, we would do lane swaps to fight against it.<br />
<br />
<font color="#FFA500"><b>3. What are the disadvantages of using lane swapping to counter enemy picks?</b></font><br />
The most obvious disadvantage of lane swapping is that if not done properly, the side initiating the switch will end up losing dragon since there is no map control at the bottom half of the map due to opponents having numerical superiority. Another major point of lane swapping is the downing of towers really early hence ending laning phase much earlier. At this point the team with superior movement will win the game. It is thus important to make sure each member of the team knows what they have to do individually. This can be further helped by having a really good team commander to make the calls.<br />
<br />
<font color="#FFA500"><b>4. Which aspect of SGS would you like to see improved this season?</b></font><br />
All along the main issue with SGS was the lack of an in-game commander to make decisions with regards to movement and initiation. This season the players have matured greatly and have been able to make really good decisions throughout the year. Furthermore, it is evident that after training with the SEA Allstars team, Harleluyar and Chawy are both able to absorb the way TPS Mistake gives commands and share with the team after. Now the team is more dynamic as everyone is able to contribute and make important calls which further strengthens the team.<br />
<br />
<b><font color="#FFA500">5. If you had the power to choose the members of the SEA/HK/TW All-Star team, who would you choose?</font></b><br />
I think the current All-star team is really strong and looks to be the best. However with Tofu performing incredibly well over the past 3 months, it would be interesting to swap away Stanley for Tofu. If that's the case my choice would be Tofu top, Toyz mid, Ohreal jungle, Chawy and Mistake bottom.<br />
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			<category domain="http://forum.lol.garena.com/forumdisplay.php?2-Announcements">Announcements</category>
			<dc:creator>Djehuty</dc:creator>
			<guid isPermaLink="true">http://forum.lol.garena.com/showthread.php?38596-Rise-to-the-Top</guid>
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			<title>Garena all-stars head to Shanghai</title>
			<link>http://forum.lol.garena.com/showthread.php?38593-Garena-all-stars-head-to-Shanghai&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 03:54:01 GMT</pubDate>
			<description><![CDATA[http://www.youtube.com/watch?feature=player_embedded&v=B3x72t2tNRs 
  
 
The 2013 League of Legends All-Star Weekend takes...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"> 
<iframe title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/B3x72t2tNRs" frameborder="0" allowfullscreen></iframe>
 <br />
 <br />
</div>The 2013 League of Legends All-Star Weekend takes place in Shanghai from <font color="#ffff00"><b>May 24 to May 26</b></font>. Five teams representing the pro leagues in North America, Europe, China, Korea and Southeast Asia/Taiwan will clash at the Shanghai Grand Stage.<br />
<br />
There are five regions attending, but only the top four will claim a bye for their region's top seed into the elimination stage at the Season 3 World Championship. The region that wins it all also secures the right to send one extra team to battle at the Championship, along with bragging rights as best pro region in the world at the break.<br />
<br />
With the tournament drawing ever closer, it's time to meet the players from Garena:<br />
<br />
Long before a certain European Jungler began advocating fitness, <font color="#00FF00">Wong "Chawy" Xing Lei</font> from the Singapore Sentinels was well known for his dedication to the gym and staying in shape. Ever the versatile pro, Chawy has alternated between Mid Lane and AD Carry for the Sentinels over the last two seasons. Heading into Shanghai, look for Chawy to break out a variety of champions in the bot lane alongside MiSTakE.<br />
<br />
When <font color="#00FF00">Chen "MiSTakE" Hui Chung</font> left the Taipei Assassins to join the Taipei Snipers, he brought with him leadership and creative shot-calling. His 4.7 KDA ratio during the Taiwan eSports League is just one aspect of his play that demonstrates his ability to stay active through all stages of the game -- even sacrificing his life for his teammates if necessary. Joined by Chawy in bot lane, it's likely MiSTakE will be vocal and intensely focused throughout the All-Star Event.<br />
<br />
<font color="#00FF00">Jason "HaRleLuYaR" Koh Wei</font> Hao will handle the jungle for the all-stars. Excited for the opportunity to represent the region in Shanghai, HaRleLuYaR will bring a potent initiation jungle style to the event. Not even 20 years old, he's been making waves for the Singapore Sentinels throughout the GPL season and will attempt to port that success over for the Garena all-stars.<br />
<br />
Averaging fewer than two deaths per game,<font color="#00FF00"> Kurtis "Toyz" Lau</font> will arrive in Shanghai having won 27 out of 28 games in the GPL. His astounding 9.0 KDA ratio and 410 GPM averages leave no doubt regarding his strength in the mid lane. Whatever champion he pilots, Toyz presents a threat to every lane, often appearing without warning to jump on his victims from the brush. With Toyz in the mid lane, Azubu Taipei Assassins only lost a single game; expect the Garena All-Star Team to try and do one better.<br />
<br />
Like his Mid counterpart Toyz, the Azubu TPA's Top Laner averaged fewer than two deaths per game. <font color="#00FF00">Wang "Stanley" June Tsan</font> matched his teammate in another area as well, sporting a sterling 8.25 KDA ratio throughout the GPL season heading into Shanghai. Known for his theory-crafting, Stanley has no doubt devised a number of innovative strategies for the team to use in China. No less famous for his eclectic champion picks, All-Star Weekend promises to be a worldwide showcase for Stanley.<br />
<br />
Check out the video above to find out what All-Star selection means to your favorite players and remember to watch the All-Star games live from Shanghai starting on <font color="#FFCC00">May 24 at <a href="http://www.lolesports.com." target="_blank">www.lolesports.com.</a></font><font color="#FFCC00"><br />
</font></div>

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			<dc:creator>GM_Pseudo</dc:creator>
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